However, in KeyShot your model will occupy ten times as much space as it did before. Yes, mathematically they are both equivalent to each other. When you convert scene units, say from centimeter to millimeter, you are telling KeyShot to make your 1 centimeter model into a 10 millimeter model. Changing the Scene Unitsġ. To change the model units, go to Edit > Set Scene Units and choose the new unit.Ģ. Select one of the two options: Keep Scene Size or Scale Scene.Īpplies the proper unit-conversion multiplier to your model and the KeyShot environment. The units will either be set when you import a model into the scene or when you manually set/change the scene units. When you start with an empty scene in KeyShot, it will use non-specific scene units. On the other hand, if you wish to render a pair of sunglasses, you should set the scene units to centimeters or inches. For example, if you wish to render a car, you should set the scene units to meters or feet. To achieve physical accuracy and better control over your material and texture settings, the scene units should match the scale of your model. Scene units control model scale, light intensity, color density, and texture mapping. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).Delete: If you wan to remove a texture completely from the material, simply select the map type, and hit the delete icon.Disable: Unchecking the check box in the upper left corner of the texture map will disable the texture, so you can see the material without the texture applied, without loosing all the work you have put in, to customize the texture. If you for some reason want to remove a texture from the material you can do it in 2 ways: Sync textures: If you want to make sure the textures are kept synchronized make sure to check the Sync checkbox for each map type.Copy textures between Map types: In some cases it makes sense to use the same texture on multiple Map types, you can easily copy a texture from one to another, simply hold Ctrl/Cmd while dragging the thumbnail from one map type to another.This will let you adjust the mapping parameters from the Real-time View. Move textures: To get the position and size of the texture just right, you can launch the Move Texture widget.Mapping Type: Via the Mapping Type drop-down you can select the method for mapping the texture that fits your object best.You can hold the Alt-key when you drag and drop the new material from the library/outside KeyShot onto the part in the Real-time view. If you want to change the material but keep the textures you have applied to it. Select a type and adapt it to fit your purpose. video maps) as well as 2D and 3D Procedural textures. In addition to the regular image texture it offers advanced image textures (eg. Create/adapt textures based on the texture types: Below the the Map types you can find the Texture Type drop-down. Drag an image from outside KeyShot onto the relevant map type in the Material panelģ.Drag an image from outside KeyShot onto the part in the Real-time View and a map dialog will appear, here you can select which Map type you want to texture used as.Select the map type, click the folder icon and browse to the file.Double click the relevant map type and browse to the file.Add textures from file: If you want to use an image from your local directory, you can do it in various ways
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